TPS Multi

Real time networking

Description

The goal of this project was to add multiplayer to a Third Person Shooter.

Players can join the same session via a lobby.
Simple AIs are spawned periodically, chasing the players.
The players can shoot zombies or other players.
Health, shoots, death, respawn, and visual / audio effects are replicated.
Items can be taken by players, and are also replicated.

Tools

Programming:

  • C++
  • Unreal Engine

Other:

  • Discord
  • Perforce

Members

Programmers:

  • Thomas Dallard
  • Antony Gavelle

My work

Programming:

  • Replication of most things via RPCs or replicated variables