TPS Multi
Real time networking
Description
The goal of this project was to add multiplayer to a Third Person Shooter.
Players can join the same session via a lobby.
Simple AIs are spawned periodically, chasing the players.
The players can shoot zombies or other players.
Health, shoots, death, respawn, and visual / audio effects are replicated.
Items can be taken by players, and are also replicated.
Tools
Programming:
- C++
- Unreal Engine
Other:
- Discord
- Perforce
Members
Programmers:
- Thomas Dallard
- Antony Gavelle
My work
Programming:
- Replication of most things via RPCs or replicated variables