Twin Stick Shooter Multi

Network on Unreal Engine

Description

Replication of a game inspired from Twin Stick Shooter.

The goal of this project was to learn how RPCs and replicated variables work,
and Unreal Engine’s classes roles for networking.

Tools

Programming:

  • C++
  • Unreal Engine 4

My work

Programming:

  • Lobby with Seamless travel
  • Movement & Shoot replications
  • Name & Color replication