Wild Dogs
A custom game on a custom engine
Description
The goal of this project was to make our custom engine and make a game on top of it.
Tools
- C++
- OpenGL 3.3+
- OpenAL
Members
Programmers:
- Jérémy Grondin
- Thomas Dallard
- Amélie Pichard
My work
Physics:
- Player physics
- Custom collisions
Rendering:
- Physics
- Forward Rendering
- Blinn Phong
Audio:
- .wav parser
- Running sounds with OpenAL
- Recording incredible sound effects
Other:
- Raycasts
- Scene graph
- Matrices
- AABBs
- Gameplay