Wild Dogs

A custom game on a custom engine



Description

The goal of this project was to make our custom engine and make a game on top of it.

Tools

  • C++
  • OpenGL 3.3+
  • OpenAL

Members

Programmers:

  • Jérémy Grondin
  • Thomas Dallard
  • Amélie Pichard

My work

Physics:

  • Player physics
  • Custom collisions

Rendering:

  • Physics
  • Forward Rendering
  • Blinn Phong

Audio:

  • .wav parser
  • Running sounds with OpenAL
  • Recording incredible sound effects

Other:

  • Raycasts
  • Scene graph
  • Matrices
  • AABBs
  • Gameplay